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10 February 2017 @ 11:52 am
[Exalted] Reworking the Dragon-Blooded: Completed!  
I've spent a long time putting together compilation documents for Dragon-Blooded Charms, hearthstones, sorcery spells, and martial arts and putting together a (currently 76-page) bestiary for that game I wrote about two-and-a-half years ago that I'm sure I'll get around to at some point. But despite that, I was never super happy with the Dragon-Blooded mechanically.

Dragon-Blooded abilities, and the Charms associated with them, are split into the aspects, with a surcharge on any power not part of the Exalt's own aspect, and it locks out a lot of character concepts or makes them more expensive. An Air aspect archer? Nope, Archery is a Wood aspect Ability. You'd think Fire aspects make good lieutenants because they're passionate and inspiring, but War is an Earth ability, so they pay a penalty for all the Charms. Earth should be good at contemplation and planning, but Bureaucracy is a Water ability and Lore is an Air ability, so no. And so on.

A while ago, I found a document by Ekorren from the Onyx Path forums called "Dragon-Blooded Revisions, Making Terrestrials Terrestrial" that cut all this out and gave each aspect its own set of Charms. Now there were just Air Charms, which covered a huge variety of concepts. Sure, Air aspect combat is focused on range, but it's possible to play an Air aspect swordsman and use the element of Air to do it, rather than having to take Fire-aspected Melee Charms and no longer have any Air powers despite being an Air aspect. Unfortunately, it was half done, with finished Air and Earth and only a bit of Fire.

Well, I took it, modified it, added a bunch of stuff from that compilation document, and now it's done. All five aspects, each with their own Charmset. Each with more ability in that aspects' thematic strengths, but with a broad range of powers that can accommodate a wide variety of characters.

I don't know if it's balanced, and only a quarter of it is my original work. I wrote a lot of Charms here and there, but I was also building on an existing framework and I made heavy use of Charms borrowed from fanworks like Hundredfold Facets of Enlightenment (PDF) or Ever-Cascading Torrent of Glory (PDF) or conversions of A Clutch of Dragons. But it exists and it's enough to run a game on, and I'm finally happy with the way that Dragon-Blooded work.

Now, to just get a game off the ground.
 
 
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